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About Deviant Member Kwame Fletcher25/Male/United States Groups :iconare-netherworld: Are-Netherworld
 
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Important Update:

A Slight Change in Direction


So after talking in a Chat room on another forum the other day, I've been thinking about this game's length. And a thought occurred to me. An hour and a half is pretty bad for a $10 game. Even though it will come with a 20+ track OST. And of course for the sake of quality. I refuse to release the game at all unless I can get it running smooth and the OST sounding at least decent. Which thankfully, I have a guy that can help me with that. A relative of mine actually. Yes the interconnected branching pathways with items being only obtainable through exploration was meant to add some replay value, as well as encourage and reward the player for exploring. But that might not be enough.

As for the game's length. The post game events are part of my attempt to increase the game's time.

Return to Somnus adds another hour. 

And Nightmare Castle due to it's planned difficulty, could add anywhere from another hour to 3+ hours depending on player skill. though in hindsight, this can be said for the whole game really.

I've had these planned up for months now (in the case of RtS, over a year). But was hesitant to talk about them mainly because. I wasn't sure if I was going to go the extra mile with these. While RtS is simply a retread through the main game's areas with the layout's of each area changed around bit and more story (not talking about the plot out in the open). And the same bosses for each area minus the final boss whom is replaced with a new one boss. Making it fairly time friendly to make. Nightmare castle is almost a small game in of itself. Despite having only 9 areas, and a handful of bosses. Due to requiring entirely new assets, different from the main game.

But after that chat I'm thinking I should go the extra mile, at least with RtS. To add more time to the game bring it up to 2 and a half hours average time. Nightmare Castle will still happen (I REALLY want to make this for "reasons" MUHUHAHAHA~! X3). But may not be in the final build. More then likely it'll come in a future update (not dlc since it's not an after thought).

About Side Quests:
So that's all fine and good but I don't feel it's enough. So I'm going to make a promise I tried to avoid and stand by it. There will be side quests. I won't say how many but there will be more to do in the main story outside of just exploring areas, picking up and drinking strange potions you found on the ground, and beating up Phantasms because reasons. NPCs are planned to be there and will mainly be used to assist the player (tips) and add some story to the game's world/develop Sarina's character. Giving the player more reasons to actually talk to them doesn't seem like a bad idea. And it'll expose them to and give them more reason to learn enemy patterns and routes. Extending the games time some more. to maybe at least over 3 hours. 

The 4 Optional bosses "The Witches of the Four Seasons" will stay. They are each hidden in 4 of the 8 areas of the main game's castle (I have that planned out but I'm not telling that out in the open). And can be fought at any given time after entering the Hub area "Hall of Rem" for the first time. You just have to find the hidden warp points for them in each of the 4 stages. There is a Phantasm NPC named "Vivian" who does tell you a story about them and how they came to an end as you progress through the game. Eventually telling you where to find them when the final 2 areas of the game open up. Beating each of them will earn you a new spell to use (this game's bosses are all structured very much like Megaman's). 4 in total and each very useful, and to clarify what I mean by spells. Spells in DRSotP = Special Weapons in MM. If you chose to fight them early, you will have a very difficult time beating them due to lacking there weaknesses. But you'll have the most time to play with 4 of the best spells in the game. If I fail to balance these right it could break the game but we'll cross that bridge when we'll get to it. For the sake of detail and dodging a possible bug I'll add some alternate dialog for her that triggers in the event you beat them early. If you decide to fight them later in the game. You'll have a much easier time with them due to having their weaknesses. Making it easy to earn some of the best spells in the game. At the cost of not being able to use them as much during the main story. Luckily there's post game to play with them in. There will be a catch to this however. You only have until the Final Boss to fight them and get their spells. You will lose your chance once you beat the final boss due to what happens next in the story as a direct result of that battle.


Damn it Kyanbu, why so many bosses!? The 12 bosses (16 counting the witches) are why this game's main story was originally estimated to be around an hour and a half in length. Also MM games are technically around the same length with even more bosses. There's really no harm in it as the bosses are probably going to be one of this games strong points since I've put more thought into them then I have the actual level design. For better or worse. While this is a metroidvania with more focus on platforming and exploration. This game is more inspired by MM. And pays greater homage to it in terms of some of it's design choices I've made.

And that's the end of this info dump. I'll post a graph showing this game's planned difficulty curve in the morning. It's past mid night where I am now. There's also that other thing I forgot to post here. I'll try to get that up tomorrow.
  • Mood: Lonely
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The following is actually a several week old post I made on my Facebook account. Something mainly directed at friends and family. But I've decided to post it here because I'm curious to see how my watchers respond to this if it all. 

original Post made, December 27, 2014 at 5:19pm
"So after having this question asked to me by my little sister a couple times and again by one of her friend's parents. And realizing for some of the people I know might have at one point or another thought about this question as well. I figured maybe it's best that after all these years. I finally just get it off my chest and let the chips fall where they may. Might lose a friend or two over it. May lose some respect for it. But hey, whatever happens, happens.

That question being "Kwame/Kyanbu, why are you still single at age 25 going on 26? You're a great guy and you at least seem like you'd do fine in a relationship. " And in the case of one of the parents of a friend of my little sister. I was at one point told I'd be a pretty good dad. And well here's my answer.

From High School through Collage I was actually actively trying to avoid a relationship as much as possible. I knew that my youthful days were numbered at that point and wanted to just spend them enjoying life as much as I could in a manner I felt conferrable in. Staying single and hanging out with friends, was the way I wanted to spend my final teen years. I had fun, and can firmly say I have no regrets. Well out side of not getting a job back then when I promised myself I would a bit for petty reasons (cards and Video games). But that's a story for another time.

Anyway. By that point some would tell me I could have had the best of both a relationship and stay hanging out with pals without losing a single one of my hobbies at the time. And you're right I've come to learn that it could have worked out. Heck I know some of my close pals are living proof of that. But at the time I feared the stress of trying to maintain one would have made a relationship a burden. And given how stressful my life got after high school from my embarrassing failures are Camden County Collage. Handling the fact that I may have ADD very poorly. Though I've learned to live with it and have even adapted to it quite well (controlled multitasking for the win!). Helping my mom and Andrew take care of my little sister. My Grandfather on my mother's side passing away almost out of the blue. My Grandmother (mother's side again) slowly dying of and eventually passing away from cancer. And the thought of my dream as a game dev going up in smoke. Not getting a Girlfriend/Boyfriend was probably a good call. I wasn't exactly stable confidence wise at the time. A recent car ride home from church with my mother did make me realize that given everything that was happening at the time. even if I did well in collage, my education there would have been cut short anyway... wow I ended up telling that story after all lol.

But there's more to it then that. I also didn't do it because I didn't want anything getting in the way of my dream to develop games. even if it's just end's up being a hobby with financial benefits. And thanks to the indi boom taking the game industry by storm. Game development getting cheaper for indi devs like myself. And good old self studying to make up for my current lack of schooling. Improved a lot with artwork and I'm technically at novice/entry level when it comes to programming and pretty soon basic music composition. For a while now it feels like that dream is coming true. Not the way I though it would but at least I have control over the project. And I'm making progress. A petty reason I know, but I haven't exactly had the chance to date either so no harm done in my opinion.

And the last big reason. I'm financially crippled...still. Well technically I do have a job as a free lance artist taking up commissions where ever they may come (most recently from the furry fandom). but I don't make much money from that and honestly don't plan on making it anything more then a nice stream of side income along side profits from the game "D-Resonate Sonata of the Phantasm", and eventually ad revenue from my youtube channel once I get around to setting that up. And a day job hopefully. And stock trading but this economy may have killed that plan lol. Anyway because I don't make much at the moment. I'd be too much of a dead weight to him/her. We wouldn't be able to do much off of only one person's spend change. And living together would be a financial nightmare for him/her. Not to mention it wouldn't feel right. I don't like the thought of him/her or the people we know thinking I'm mooching off of him/her.

Will I ever consider dating? Yes, once I'm financially stable, I'll be available and won't be actively dodging/friend zoning people. Though it will be me looking for a girlfriend. But I will stay open to that other side of my spectrum. Am I'm scared of the thought of being alone for all of my life? No, that's silly, I have all of you folks plus my fans. I will never be alone, ever... might get a cat though. XD But I'm not gonna rush things. If it happens, awesome! If not then well I'm not just gonna stop everything. I'm gonna keep living my life. I'm not going to waste time trying to find love, when it better to let it find you.

So there you all have it. My answer to that nearly decade old question. And I'm sure you all might have also notice that I confessed something else about myself here too. Like I said in the beginning. Let the chips fall were they may.

Whatever happens...happens. "

In hind sight I actually will consider dating once I'm more stable later this year/next year. Mainly because for the first time in years... I actually want to find that special someone in my life. Where ever she may be. 

-Later
  • Mood: Lonely
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Small Test Waterfall Obj TAni

Well after studying waterfalls, waterfall sprites, and hours of brain storming and messing around. I think I'm close to getting it right.

Keep in mind this is only a part of the Waterfall Object (the middle, flowing water part). And above all else, is just a prototype. The final sprite will flow more smoothly. More stuff to come soon!


Waterfall Artwork by Kwame A Fletcher a.k.a Kyanbu :iconkyanbu:
D-Universe, Dash Saga, D-Resonate (c) Kyanbu :iconkyanbu:
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Radiant Valerie Gust 2014 CGHQ by Kyanbu
Radiant Valerie Gust 2014 CGHQ

Previous Featured Submission:  Sarina Attacks CGHQ

"This character is a Demon Succubus. In my D-Resonate game projects which this character is a part of. Demons are able to breed with either other demons, humans, or Ani-Humans. This game series version of Beast People. Valerie is mixed. Part Demon Succubus and part Ani-Human. Since Succubus in both the original lore and in my game series can change their appearance. Valerie chooses to change her wings into more Angelic looking ones and hide her horns. "

Technically this is actually that one sketch I made back in August 2014. I went back, colored it and made some corrections/changes. Also my first (might be second) attempt at drawing and rendering Stained Glass.

Related to the game project. As this is one of the games NPCs. Fun fact she's actually one of the protagonists/player characters of another "D-Resonate" Game Concept "Ballad of the Reapers". But I grew attached to her design so I decided to add her as a NPC in "Sonata of the Phantasm" for now until I eventually get around to making "Ballad of the Reapers".

Valerie Gust (c) Kwame A. Fletcher a.k.a Kyanbu
artwork by Kyanbu :iconkyanbu:
D-Universe, Dash Saga, D-Resonate © Kyanbu :iconkyanbu:

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I have a serious question for you all. Have my characters (that I've uploaded here so far) seem a bit samey to you? Do you have a hard time telling them a part from one another? 

The reason I ask this is because I'm addressing what I think might be a six faces issue with some of my character designs. By redesigning them a bit. Changing up the facial build structure bit, and body types. As well as actually getting off my butt and drawing character reference sheets so that I can actually keep physical traits consistent while improving anatomy. This will also transition over to the NPCs in the game project as well. To make sure that each NPC is unique to a degree. There won't be many so I have to make sure that they at least don't look like Platte swaps of one or more different people. The only character that likely will be left mostly untouched is Sarina, the main character for the current "D-Resonate" game. And this is primarily because all of my female characters actually started out as variations of her design. 

Also, 
Planned on drawing something for the New Year. Ended up forgetting and running out of time. Oh well, Happy New year everyone! Stay safe, and have a great time.

Now for me to bring in the new year by drawing. And maybe gaming.

  • Mood: Pestered
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Journal History

Important Update:

A Slight Change in Direction


So after talking in a Chat room on another forum the other day, I've been thinking about this game's length. And a thought occurred to me. An hour and a half is pretty bad for a $10 game. Even though it will come with a 20+ track OST. And of course for the sake of quality. I refuse to release the game at all unless I can get it running smooth and the OST sounding at least decent. Which thankfully, I have a guy that can help me with that. A relative of mine actually. Yes the interconnected branching pathways with items being only obtainable through exploration was meant to add some replay value, as well as encourage and reward the player for exploring. But that might not be enough.

As for the game's length. The post game events are part of my attempt to increase the game's time.

Return to Somnus adds another hour. 

And Nightmare Castle due to it's planned difficulty, could add anywhere from another hour to 3+ hours depending on player skill. though in hindsight, this can be said for the whole game really.

I've had these planned up for months now (in the case of RtS, over a year). But was hesitant to talk about them mainly because. I wasn't sure if I was going to go the extra mile with these. While RtS is simply a retread through the main game's areas with the layout's of each area changed around bit and more story (not talking about the plot out in the open). And the same bosses for each area minus the final boss whom is replaced with a new one boss. Making it fairly time friendly to make. Nightmare castle is almost a small game in of itself. Despite having only 9 areas, and a handful of bosses. Due to requiring entirely new assets, different from the main game.

But after that chat I'm thinking I should go the extra mile, at least with RtS. To add more time to the game bring it up to 2 and a half hours average time. Nightmare Castle will still happen (I REALLY want to make this for "reasons" MUHUHAHAHA~! X3). But may not be in the final build. More then likely it'll come in a future update (not dlc since it's not an after thought).

About Side Quests:
So that's all fine and good but I don't feel it's enough. So I'm going to make a promise I tried to avoid and stand by it. There will be side quests. I won't say how many but there will be more to do in the main story outside of just exploring areas, picking up and drinking strange potions you found on the ground, and beating up Phantasms because reasons. NPCs are planned to be there and will mainly be used to assist the player (tips) and add some story to the game's world/develop Sarina's character. Giving the player more reasons to actually talk to them doesn't seem like a bad idea. And it'll expose them to and give them more reason to learn enemy patterns and routes. Extending the games time some more. to maybe at least over 3 hours. 

The 4 Optional bosses "The Witches of the Four Seasons" will stay. They are each hidden in 4 of the 8 areas of the main game's castle (I have that planned out but I'm not telling that out in the open). And can be fought at any given time after entering the Hub area "Hall of Rem" for the first time. You just have to find the hidden warp points for them in each of the 4 stages. There is a Phantasm NPC named "Vivian" who does tell you a story about them and how they came to an end as you progress through the game. Eventually telling you where to find them when the final 2 areas of the game open up. Beating each of them will earn you a new spell to use (this game's bosses are all structured very much like Megaman's). 4 in total and each very useful, and to clarify what I mean by spells. Spells in DRSotP = Special Weapons in MM. If you chose to fight them early, you will have a very difficult time beating them due to lacking there weaknesses. But you'll have the most time to play with 4 of the best spells in the game. If I fail to balance these right it could break the game but we'll cross that bridge when we'll get to it. For the sake of detail and dodging a possible bug I'll add some alternate dialog for her that triggers in the event you beat them early. If you decide to fight them later in the game. You'll have a much easier time with them due to having their weaknesses. Making it easy to earn some of the best spells in the game. At the cost of not being able to use them as much during the main story. Luckily there's post game to play with them in. There will be a catch to this however. You only have until the Final Boss to fight them and get their spells. You will lose your chance once you beat the final boss due to what happens next in the story as a direct result of that battle.


Damn it Kyanbu, why so many bosses!? The 12 bosses (16 counting the witches) are why this game's main story was originally estimated to be around an hour and a half in length. Also MM games are technically around the same length with even more bosses. There's really no harm in it as the bosses are probably going to be one of this games strong points since I've put more thought into them then I have the actual level design. For better or worse. While this is a metroidvania with more focus on platforming and exploration. This game is more inspired by MM. And pays greater homage to it in terms of some of it's design choices I've made.

And that's the end of this info dump. I'll post a graph showing this game's planned difficulty curve in the morning. It's past mid night where I am now. There's also that other thing I forgot to post here. I'll try to get that up tomorrow.
  • Mood: Lonely
  • Listening to: zzzzzzzzz
  • Reading: zzzzzzzzzzz
  • Watching: zzzzzzzzzzzzzzzzzzzzz
  • Playing: zzzzzzzzzzzzz
  • Eating: zzzzzzzzzzzzz
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deviantID

Kyanbu
Kwame Fletcher
United States
Name: Kwame Fletcher

Age: 25

favorite Art style: Anime

Video Game Consoles: PS2, GCN, DC, sega genesis, N64, DS(currently broken), DS lite, PSP (got stolen several months after getting it for christmas a few years back), PSP slim, GBP, GBA, GBC, GBA SP (two of them although one broke), GameBoy Micro, turbo graphix 16, and a PS3 Slim. May get a 360 and Wii of my own eventually.

Current Yugioh TCG DECK(s): Machine Synchro, CyberDark Synchro, Armed Dragon, Red-eyes Synchro, Harpie Synchro, BlackWing Standard, Glad Beast Standard, and 20+ more.

Current Choatic TCG DECK(s): Underworld, mirarilian, Danian

Current Magic the Gathering DECK(s): Leon plain equipment deck, Goblin Red Haste deck, Black & White Angel/Demon Deck.

Current Duel Masters TCG deck: Diamond cutter deck, Swift fire deck, Water/Nature Mana deck

Current Residence: New Jersey
Favourite genre of music: Techno
Favourite style of art: Anime
Operating System: Windows ME and Windows 7
Favourite cartoon character: Jack Atlas (yugioh 5Ds)
Personal Quote: "With enough hard work and detremination, even the weakest fighter can become a master!"
Interests

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:iconcommander182:
Commander182 Featured By Owner Sep 13, 2014  Hobbyist General Artist
Thanks for the fav... :D
Reply
:iconkyanbu:
Kyanbu Featured By Owner Sep 13, 2014
And thank you for the watch. :)
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:iconkyanbu:
Kyanbu Featured By Owner Sep 13, 2014
Your welcome.
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:iconfoxco21:
FoxCo21 Featured By Owner Aug 22, 2014  Student Digital Artist
Thanks for the fave mate =)
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:iconkyanbu:
Kyanbu Featured By Owner Aug 23, 2014
No problem. :)
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:iconmythicknightsgs:
MythicknightsGS Featured By Owner Jul 8, 2014  Student Filmographer

 

hey thanks for the fav  , but more will be coming soon , and i really don't what you too miss out.  So  come watch us and check us out .more picture, comic and more thing will be posted up ever week. feel free to comment too on our work that means a lot , that will let us know where doing a good job.

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:iconmalphlink:
MalphLink Featured By Owner Jun 23, 2014  Hobbyist Artisan Crafter
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:iconkyanbu:
Kyanbu Featured By Owner Jun 23, 2014
Thank you. :)
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:iconfenrox:
FenRox Featured By Owner Jun 23, 2014  Student Digital Artist
Thanks for the fave!
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:iconkyanbu:
Kyanbu Featured By Owner Jun 23, 2014
Your welcome.
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