I'm still hard at work with cleaning up character designs. But so far it seem it may still fail the feminist test due to other elements that may hold it back. And I'll only have myself to blame for it.
For those wonders, It's something I came up with for personal testing based on Everything I've learned regarding current issues within Comics and Video Games. The two mediums this project is focused on. Using tests like the Beschel Test (geekfeminism.wikia.com/wiki/Me…) as a template.I'll add more if I missed anything but the guideline I made goes like this:1. Little to no characters defined solely by a known or less known character stereotypes.2. A Male and Female cast count of 50/50 or close provided a believable reason is stated or shown for the imbalance.3. A mix assortment of characters of varies ages, body types and shapes, Races(or species), Sex, and Gender. Though this can be fudged a little depending on the setting and time period. (Mid Evil Europe, Ancient Egypt or China for examples)4. All well rounded well written characters. Though exceptions can be made in cases of characters present only for a scene. But they must apply to Rule 1. Though if everyone's written poorly that can "sometimes" work due to "Narm Factor" or being "So bad it's good". As well as no one getting special treatment in this case.5. Characters are not defined solely by sex appeal/race/gender. Though these things can play a "Part" in what influences the character and those whom they interact with.6. If the work is going for realism or naturalism, the cast must be drawn well or at least be drawn poorly equally. this includes anatomy. If stylized, see rule 3.7. Sexually viewed/acknowledged body parts (breasts, pecs, abs, vagina, penis, Butt, ect) must not be exaggerated. If they are it must be kept within reason and present within all sexes/genders to some degree of equivalency. Even then, no more then 2 per sex/gender out of every 12+ characters. And no more then 1 per sex/gender for a cast smaller then 10.8. Major and to an extent even side characters should have agency/relevance to the plot. Just enough to the point of being irremovable without reworking said plot.9. Character designs that match the character's personality and setting as well as shaped by the kind of life they've lived and/or are living by the start of the plot. For "sexy" designs, rules 1 and 7 must be kept in mind when designing them. And they must stay within reason.
About the project issues.
The Story/plot is fine as far as the female cast is concerned. Sarina and co have/will have agency (Sarina being the main character helps). There are no shots that fit the male gaze planned. And the intro comic I posted long ago is free of male gaze save for one panel on the second page that resulted in me needing to change Xaniras's design. As the panel can be mistaken for it.
Problem issues are likely to be the designs which I'm in the process of changing. Heeled shoes being the biggest concern next to skin/fur shown. Though some of the redesign may still be just a tad bit much. (sarina's now present cleavage window though I'll be covering that up soon).
Character body types. Valerie's mere existence can flunk it on appearance alone. Same goes for Siren. So I'm gonna have to really focus on what to do about her and her sister Siren. Fortunately they are mild shapeshifters (both are demon-Succubi) so I have a convenient plot tool to change their default form as needed.
But the big one is the male cast or near lack of a male cast. Whom are nearly all side characters. Gonna have to expand the story to make them a bit more relevant to the plot. So far only 2 of the 4 planned are easy to do this with.
So many elements to balance. That can easily cause issues. I've done a lot of studing on the issue and it seems this project is doomed to fail the feminist test due to one of these elements.